Photon Engine 2.0.0-beta
A physically based renderer.
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GIndexedTriangleMesh.cpp File Reference
#include "Actor/Geometry/GIndexedTriangleMesh.h"
#include "DataIO/PlyFile.h"
#include "Actor/Basic/exceptions.h"
#include <Common/io_exceptions.h>

Namespaces

namespace  ph
 The root for all renderer implementations.