Photon Engine
2.0.0-beta
A physically based renderer.
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PrimitiveBuildingMaterial.h File Reference
#include <Common/assertion.h>
Go to the source code of this file.
Classes
class
ph::PrimitiveBuildingMaterial
Namespaces
namespace
ph
The root for all renderer implementations.
Source
Actor
Geometry
PrimitiveBuildingMaterial.h
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