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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/AModel.h"#include "Math/math.h"#include "Core/Intersection/PrimitiveMetadata.h"#include "Core/Intersection/TransformedIntersectable.h"#include "Core/Intersection/TMetaInjectionPrimitive.h"#include "Core/SurfaceBehavior/SurfaceBehavior.h"#include "World/Foundation/TransientVisualElement.h"#include "Actor/Geometry/PrimitiveBuildingMaterial.h"#include "Math/Transform/StaticAffineTransform.h"#include "Core/Quantity/Time.h"#include "Actor/ModelBuilder.h"#include "World/Foundation/PreCookReport.h"#include "World/Foundation/CookingContext.h"#include "World/Foundation/CookedResourceCollection.h"#include "World/Foundation/CookedGeometry.h"#include "World/Foundation/CookedMotion.h"#include <Common/logging.h>#include <algorithm>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (AModel, Actor) | |