|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Actor/APhantomModel.h"#include "Math/math.h"#include "Core/Intersection/PrimitiveMetadata.h"#include "Actor/Geometry/Geometry.h"#include "Actor/Material/Material.h"#include "Core/SurfaceBehavior/SurfaceBehavior.h"#include "World/Foundation/TransientVisualElement.h"#include "Actor/Geometry/PrimitiveBuildingMaterial.h"#include "Core/Intersection/TransformedIntersectable.h"#include "Actor/MotionSource/MotionSource.h"#include "Core/Quantity/Time.h"#include "Actor/ModelBuilder.h"#include "World/Foundation/CookingContext.h"#include "Core/Intersection/BVH/TBinaryBvhIntersector.h"#include "World/Foundation/CookOrder.h"#include <algorithm>#include <memory>#include <vector>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |