Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/APhantomModel.h"
#include "Math/math.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Actor/Geometry/Geometry.h"
#include "Actor/Material/Material.h"
#include "Core/SurfaceBehavior/SurfaceBehavior.h"
#include "World/Foundation/TransientVisualElement.h"
#include "Actor/Geometry/PrimitiveBuildingMaterial.h"
#include "Core/Intersection/TransformedIntersectable.h"
#include "Actor/MotionSource/MotionSource.h"
#include "Core/Quantity/Time.h"
#include "Actor/ModelBuilder.h"
#include "World/Foundation/CookingContext.h"
#include "Core/Intersection/BVH/TBinaryBvhIntersector.h"
#include "World/Foundation/CookOrder.h"
#include <algorithm>
#include <memory>
#include <vector>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |