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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/ADome.h"#include "Actor/Geometry/GSphere.h"#include "Actor/Material/IdealSubstance.h"#include "World/Foundation/CookingContext.h"#include "Math/Transform/StaticRigidTransform.h"#include "Core/Intersection/PLatLongEnvSphere.h"#include "Core/Emitter/LatLongEnvEmitter.h"#include "Actor/Dome/AImageDome.h"#include "Actor/Dome/APreethamDome.h"#include "Core/Texture/Function/unary_texture_operators.h"#include "World/Foundation/CookOrder.h"#include "World/Foundation/PreCookReport.h"#include "World/Foundation/CookedResourceCollection.h"#include "Core/Intersection/TMetaInjectionPrimitive.h"#include <Common/logging.h>#include <algorithm>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (DomeActor, Actor) | |