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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Geometry/GCuboid.h"#include "Core/Intersection/PrimitiveMetadata.h"#include "Core/Intersection/PTriangle.h"#include "Math/TVector3.h"#include "Actor/AModel.h"#include "Actor/Geometry/PrimitiveBuildingMaterial.h"#include "Math/math.h"#include "Actor/Geometry/GTriangleMesh.h"#include <Common/assertion.h>#include <Common/logging.h>#include <cmath>#include <iostream>#include <memory>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |