Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Geometry/GCuboid.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/Intersection/PTriangle.h"
#include "Math/TVector3.h"
#include "Actor/AModel.h"
#include "Actor/Geometry/PrimitiveBuildingMaterial.h"
#include "Math/math.h"
#include "Actor/Geometry/GTriangleMesh.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <cmath>
#include <iostream>
#include <memory>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |