Photon Engine 2.0.0-beta
A physically based renderer.
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GCuboid.cpp File Reference
#include "Actor/Geometry/GCuboid.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/Intersection/PTriangle.h"
#include "Math/TVector3.h"
#include "Actor/AModel.h"
#include "Actor/Geometry/PrimitiveBuildingMaterial.h"
#include "Math/math.h"
#include "Actor/Geometry/GTriangleMesh.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <cmath>
#include <iostream>
#include <memory>

Namespaces

namespace  ph
 The root for all renderer implementations.