Photon Engine 2.0.0-beta
A physically based renderer.
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GSphere.h File Reference
#include "Actor/Geometry/Geometry.h"
#include "Math/TVector3.h"
#include "SDL/sdl_interface.h"
#include <Common/primitive_type.h>
#include <vector>

Go to the source code of this file.

Classes

class  ph::GSphere
 

Namespaces

namespace  ph
 The root for all renderer implementations.