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Photon Engine
2.0.0-beta
A physically based renderer.
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GeometrySoup.cpp
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GIndexedTriangleMesh.cpp
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GMengerSponge.cpp
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GMengerSponge.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
Actor/Geometry/Geometry.h
"
4
#include "
SDL/sdl_interface.h
"
5
6
#include <Common/primitive_type.h>
7
8
namespace
ph
9
{
10
11
class
GCuboid;
12
13
class
GMengerSponge
final :
public
Geometry
14
{
15
public
:
16
GMengerSponge
();
17
explicit
GMengerSponge
(uint32 numIteration);
18
19
void
storeCooked
(
20
CookedGeometry
& out_geometry,
21
const
CookingContext
& ctx)
const override
;
22
23
void
genPrimitive
(
24
const
PrimitiveBuildingMaterial
& data,
25
std::vector<std::unique_ptr<Primitive>>& out_primitives)
const override
;
26
27
private
:
28
uint32 m_numIteration;
29
30
void
genMengerSpongeRecursive(
31
const
math::Vector3R
& minVertex,
32
const
math::Vector3R
& maxVertex,
33
uint32 currentIteration,
34
std::vector<GCuboid>& cubes)
const
;
35
36
public
:
37
PH_DEFINE_SDL_CLASS
(
TSdlOwnerClass<GMengerSponge>
)
38
{
39
ClassType clazz(
"menger-sponge"
);
40
clazz.docName(
"Menger Sponge Geometry"
);
41
clazz.description(
"A fractal geometry."
);
42
clazz.baseOn<
Geometry
>();
43
44
TSdlInteger<OwnerType, uint32>
numIteration(
"iterations"
, &OwnerType::m_numIteration);
45
numIteration.description(
"Number of recursive iterations on the fractal surface detail."
);
46
numIteration.defaultTo(3);
47
clazz.addField(numIteration);
48
49
return
clazz;
50
}
37
PH_DEFINE_SDL_CLASS
(
TSdlOwnerClass<GMengerSponge>
) {
…
}
51
};
13
class
GMengerSponge
final :
public
Geometry
{
…
};
52
53
}
// end namespace ph
Geometry.h
ph::CookedGeometry
Definition
CookedGeometry.h:13
ph::CookingContext
Information about the world being cooked.
Definition
CookingContext.h:24
ph::GMengerSponge
Definition
GMengerSponge.h:14
ph::GMengerSponge::storeCooked
void storeCooked(CookedGeometry &out_geometry, const CookingContext &ctx) const override
Store data suitable for rendering into out_geometry.
Definition
GMengerSponge.cpp:23
ph::GMengerSponge::GMengerSponge
GMengerSponge()
Definition
GMengerSponge.cpp:14
ph::GMengerSponge::genPrimitive
void genPrimitive(const PrimitiveBuildingMaterial &data, std::vector< std::unique_ptr< Primitive > > &out_primitives) const override
Definition
GMengerSponge.cpp:40
ph::GMengerSponge::PH_DEFINE_SDL_CLASS
PH_DEFINE_SDL_CLASS(TSdlOwnerClass< GMengerSponge >)
Definition
GMengerSponge.h:37
ph::Geometry
Definition
Geometry.h:21
ph::PrimitiveBuildingMaterial
Definition
PrimitiveBuildingMaterial.h:11
ph::TSdlInteger
A field class that binds a integral member variable.
Definition
TSdlInteger.h:21
ph::TSdlOwnerClass
SDL binding type for a canonical SDL resource class.
Definition
TSdlOwnerClass.h:23
ph::math::TVector3< real >
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
sdl_interface.h
Source
Actor
Geometry
GMengerSponge.h
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