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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "World/Scene.h"#include "Core/HitProbe.h"#include "Core/SurfaceHit.h"#include "Core/LTA/lta.h"#include "Core/LTA/SidednessAgreement.h"#include "Core/LTA/SurfaceHitRefinery.h"#include "Core/SurfaceBehavior/BsdfSampleQuery.h"#include "Core/SurfaceBehavior/BsdfEvalQuery.h"#include "Core/SurfaceBehavior/BsdfPdfQuery.h"#include "Core/Ray.h"#include "Math/TVector3.h"#include "Math/Color/Spectrum.h"#include "Core/Intersection/Primitive.h"#include "Core/Intersection/PrimitiveMetadata.h"#include "Core/SurfaceBehavior/SurfaceBehavior.h"#include "Core/SurfaceBehavior/SurfaceOptics.h"#include "Core/Emitter/Emitter.h"#include <Common/assertion.h>#include <limits>Go to the source code of this file.
Classes | |
| class | ph::lta::SurfaceTracer |
| Common operations for surface tracing. This class also handles many subtle cases for surface tracing. You may take the implementations here as reference if a more fine-grained control is needed for a custom operation. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::lta |
| Light transport algorithms. | |