Photon Engine 2.0.0-beta
A physically based renderer.
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#include "World/Scene.h"
#include "Core/HitProbe.h"
#include "Core/SurfaceHit.h"
#include "Core/LTA/lta.h"
#include "Core/LTA/SidednessAgreement.h"
#include "Core/LTA/SurfaceHitRefinery.h"
#include "Core/SurfaceBehavior/BsdfSampleQuery.h"
#include "Core/SurfaceBehavior/BsdfEvalQuery.h"
#include "Core/SurfaceBehavior/BsdfPdfQuery.h"
#include "Core/Ray.h"
#include "Math/TVector3.h"
#include "Math/Color/Spectrum.h"
#include "Core/Intersection/Primitive.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/SurfaceBehavior/SurfaceBehavior.h"
#include "Core/SurfaceBehavior/SurfaceOptics.h"
#include "Core/Emitter/Emitter.h"
#include <Common/assertion.h>
#include <limits>
Go to the source code of this file.
Classes | |
class | ph::lta::SurfaceTracer |
Common operations for surface tracing. This class also handles many subtle cases for surface tracing. You may take the implementations here as reference if a more fine-grained control is needed for a custom operation. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::lta |
Light transport algorithms. | |