Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
SurfaceHitRefinery.h File Reference
#include "Core/SurfaceHit.h"
#include "Core/Ray.h"
#include "Math/TVector3.h"
#include "Math/math.h"
#include "ESurfaceRefineMode.h"
#include <Common/config.h>
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <cmath>
#include <limits>
#include <optional>
#include <atomic>
#include <utility>

Go to the source code of this file.

Classes

class  ph::lta::SurfaceHitRefinery
 Algorithms for various hit point adjustments. For surface escaping routines, the generated ray is not guaranteed to "actually" avoid the surface. In other words, self-intersection may still happen under different circumstances dpending on the method used. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::lta
 Light transport algorithms.