Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceHit.h"
#include "Core/Ray.h"
#include "Math/TVector3.h"
#include "Math/math.h"
#include "ESurfaceRefineMode.h"
#include <Common/config.h>
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <cmath>
#include <limits>
#include <optional>
#include <atomic>
#include <utility>
Go to the source code of this file.
Classes | |
class | ph::lta::SurfaceHitRefinery |
Algorithms for various hit point adjustments. For surface escaping routines, the generated ray is not guaranteed to "actually" avoid the surface. In other words, self-intersection may still happen under different circumstances dpending on the method used. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::lta |
Light transport algorithms. | |