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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceHit.h"#include "Core/Ray.h"#include "Math/TVector3.h"#include "Math/math.h"#include "ESurfaceRefineMode.h"#include <Common/config.h>#include <Common/assertion.h>#include <Common/primitive_type.h>#include <cstddef>#include <cmath>#include <limits>#include <optional>#include <atomic>#include <utility>Go to the source code of this file.
Classes | |
| class | ph::lta::SurfaceHitRefinery |
| Algorithms for various hit point adjustments. For surface escaping routines, the generated ray is not guaranteed to "actually" avoid the surface. In other words, self-intersection may still happen under different circumstances dpending on the method used. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::lta |
| Light transport algorithms. | |