Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math_fwd.h"
#include "Math/Color/Spectrum.h"
#include "Core/LTA/SidednessAgreement.h"
#include <cstddef>
#include "Core/LTA/TIndirectLightEstimator.ipp"
Go to the source code of this file.
Classes | |
class | ph::lta::TIndirectLightEstimator< POLICY > |
Estimate indirect lighting for a surface point. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::lta |
Light transport algorithms. | |