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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math_fwd.h"#include "Math/Color/Spectrum.h"#include "Core/LTA/SidednessAgreement.h"#include <cstddef>#include "Core/LTA/TIndirectLightEstimator.ipp"Go to the source code of this file.
Classes | |
| class | ph::lta::TIndirectLightEstimator< POLICY > |
| Estimate indirect lighting for a surface point. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::lta |
| Light transport algorithms. | |