Photon Engine 2.0.0-beta
A physically based renderer.
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SurfaceHitRefinery.cpp File Reference
#include "Core/LTA/SurfaceHitRefinery.h"
#include "EngineInitSettings.h"
#include <Common/logging.h>

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::lta
 Light transport algorithms.