Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/primitive_type.h>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::lta |
Light transport algorithms. | |
Enumerations | |
enum class | ph::lta::EMISStyle : uint8 { ph::lta::Balance , ph::lta::Power } |
Type of Multiple Importance Sampling (MIS). More... | |
enum class | ph::lta::EDomain : uint8 { ph::lta::Empty = 0 , ph::lta::SolidAngle , ph::lta::HalfSolidAngle , ph::lta::Area , ph::lta::UV01 , ph::lta::UVW01 , ph::lta::Discrete } |
Type of the set of all possible inputs for a mathematical function. More... | |
enum class | ph::lta::ETransport { ph::lta::Radiance , ph::lta::Importance } |
Type of the transported quantity. More... | |