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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"#include "Math/math.h"#include <Common/config.h>#include <Common/assertion.h>#include <Common/primitive_type.h>#include <cmath>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::lta |
| Light transport algorithms. | |
Functions | |
| real | ph::lta::pdfA_to_pdfW (const real pdfA, const math::Vector3R &dAPosToTargetPos, const math::Vector3R &dANormal) |
| Transform area domain PDF to solid angle domain PDF w.r.t. a position. | |
| real | ph::lta::importance_scatter_Ns_corrector (const math::Vector3R &Ns, const math::Vector3R &Ng, const math::Vector3R &L, const math::Vector3R &V) |
| real | ph::lta::importance_BSDF_Ns_corrector (const math::Vector3R &Ns, const math::Vector3R &Ng, const math::Vector3R &V) |
| real | ph::lta::tamed_importance_scatter_Ns_corrector (const math::Vector3R &Ns, const math::Vector3R &Ng, const math::Vector3R &L, const math::Vector3R &V) |
Smoother version of importance_scatter_Ns_corrector(). | |
| real | ph::lta::tamed_importance_BSDF_Ns_corrector (const math::Vector3R &Ns, const math::Vector3R &Ng, const math::Vector3R &V) |
Smoother version of importance_BSDF_Ns_corrector(). See tamed_importance_scatter_Ns_corrector() for explanation. | |