Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Math/TVector3.h"
#include "Math/math.h"
#include <Common/config.h>
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cmath>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::lta |
Light transport algorithms. | |
Functions | |
real | ph::lta::pdfA_to_pdfW (const real pdfA, const math::Vector3R &dAPosToTargetPos, const math::Vector3R &dANormal) |
Transform area domain PDF to solid angle domain PDF w.r.t. a position. | |
real | ph::lta::importance_scatter_Ns_corrector (const math::Vector3R &Ns, const math::Vector3R &Ng, const math::Vector3R &L, const math::Vector3R &V) |
real | ph::lta::importance_BSDF_Ns_corrector (const math::Vector3R &Ns, const math::Vector3R &Ng, const math::Vector3R &V) |
real | ph::lta::tamed_importance_scatter_Ns_corrector (const math::Vector3R &Ns, const math::Vector3R &Ng, const math::Vector3R &L, const math::Vector3R &V) |
Smoother version of importance_scatter_Ns_corrector() . | |
real | ph::lta::tamed_importance_BSDF_Ns_corrector (const math::Vector3R &Ns, const math::Vector3R &Ng, const math::Vector3R &V) |
Smoother version of importance_BSDF_Ns_corrector() . See tamed_importance_scatter_Ns_corrector() for explanation. | |