Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/LTA/TDirectLightEstimator.h"
#include "World/Scene.h"
#include "Core/Emitter/Emitter.h"
#include "Core/Emitter/Query/DirectEnergySampleQuery.h"
#include "Core/Emitter/Query/DirectEnergyPdfQuery.h"
#include "Core/SurfaceHit.h"
#include "Core/Intersection/Primitive.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/SurfaceBehavior/SurfaceBehavior.h"
#include "Core/SurfaceBehavior/BsdfSampleQuery.h"
#include "Core/SurfaceBehavior/BsdfPdfQuery.h"
#include "Core/SurfaceBehavior/BsdfEvalQuery.h"
#include "Core/SurfaceBehavior/SurfaceOptics.h"
#include "Core/HitProbe.h"
#include "Core/HitDetail.h"
#include "Core/Ray.h"
#include "Core/LTA/lta.h"
#include "Core/LTA/SurfaceTracer.h"
#include "Core/LTA/TMIS.h"
#include "Core/LTA/SurfaceHitRefinery.h"
#include "Math/TVector3.h"
#include <Common/assertion.h>
#include <algorithm>
#include <limits>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::lta |
Light transport algorithms. | |