Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/LTA/TIndirectLightEstimator.h"
#include "Core/LTA/TDirectLightEstimator.h"
#include "Core/LTA/RussianRoulette.h"
#include "Core/LTA/SurfaceTracer.h"
#include "Core/SurfaceBehavior/BsdfQueryContext.h"
#include "Core/SurfaceBehavior/BsdfSampleQuery.h"
#include "Core/SurfaceHit.h"
#include "Core/Ray.h"
#include "Math/TVector3.h"
#include <Common/assertion.h>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::lta |
Light transport algorithms. | |