|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/LTA/TIndirectLightEstimator.h"#include "Core/LTA/TDirectLightEstimator.h"#include "Core/LTA/RussianRoulette.h"#include "Core/LTA/SurfaceTracer.h"#include "Core/SurfaceBehavior/BsdfQueryContext.h"#include "Core/SurfaceBehavior/BsdfSampleQuery.h"#include "Core/SurfaceHit.h"#include "Core/Ray.h"#include "Math/TVector3.h"#include <Common/assertion.h>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::lta |
| Light transport algorithms. | |