Photon Engine 2.0.0-beta
A physically based renderer.
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TDirectLightEstimator.h File Reference
#include "Math/math_fwd.h"
#include "Math/Color/Spectrum.h"
#include "Core/LTA/SidednessAgreement.h"
#include <Common/primitive_type.h>
#include <optional>
#include "Core/LTA/TDirectLightEstimator.ipp"

Go to the source code of this file.

Classes

class  ph::lta::TDirectLightEstimator< POLICY >
 Estimate direct lighting for a surface point. This is a lightweight helper type for estimating direct lighting. Do not think "direct light" as lighting from a directional light source, it means the first-bounce lighting for any surface point, and the surface point can be the N-th one in a path. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::lta
 Light transport algorithms.