Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math_fwd.h"
#include "Math/Color/Spectrum.h"
#include "Core/LTA/SidednessAgreement.h"
#include <Common/primitive_type.h>
#include <optional>
#include "Core/LTA/TDirectLightEstimator.ipp"
Go to the source code of this file.
Classes | |
class | ph::lta::TDirectLightEstimator< POLICY > |
Estimate direct lighting for a surface point. This is a lightweight helper type for estimating direct lighting. Do not think "direct light" as lighting from a directional light source, it means the first-bounce lighting for any surface point, and the surface point can be the N-th one in a path. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::lta |
Light transport algorithms. | |