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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math_fwd.h"#include "Math/Color/Spectrum.h"#include "Core/LTA/SidednessAgreement.h"#include <Common/primitive_type.h>#include <optional>#include "Core/LTA/TDirectLightEstimator.ipp"Go to the source code of this file.
Classes | |
| class | ph::lta::TDirectLightEstimator< POLICY > |
| Estimate direct lighting for a surface point. This is a lightweight helper type for estimating direct lighting. Do not think "direct light" as lighting from a directional light source, it means the first-bounce lighting for any surface point, and the surface point can be the N-th one in a path. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::lta |
| Light transport algorithms. | |