Photon Engine 2.0.0-beta
A physically based renderer.
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SenseEvent.h
Go to the documentation of this file.
1#pragma once
2
3#include "Math/TVector3.h"
4#include "Core/Quantity/Spectrum.h"
5
6#include <Common/primitive_type.h>
7
8namespace ph::lta
9{
10
11class SenseEvent final
12{
13public:
14 //real filmX;
15 //real filmY;
17
18 SenseEvent(/*const real filmX, const real filmY, */const Spectrum& radiance) :
19 /*filmX(filmX), filmY(filmY), */radiance(radiance)
20 {}
21};
22
23}// end namespace ph::lta
Definition SenseEvent.h:12
Spectrum radiance
Definition SenseEvent.h:16
SenseEvent(const Spectrum &radiance)
Definition SenseEvent.h:18
Definition TTristimulusSpectrum.h:11
Light transport algorithms.
Definition enums.h:6