Photon Engine 2.0.0-beta
A physically based renderer.
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Workflow.h File Reference
#include "Utility/INoCopyAndMove.h"
#include "Utility/TSpan.h"
#include <vector>
#include <cstddef>
#include <functional>
#include <array>
#include <utility>
#include <memory>
#include <atomic>
#include <tuple>

Go to the source code of this file.

Classes

class  ph::Workflow
 
class  ph::Workflow::WorkHandle
 Lightweight handle for an added work. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.