Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/INoCopyAndMove.h"
#include "Utility/TSpan.h"
#include <vector>
#include <cstddef>
#include <functional>
#include <array>
#include <utility>
#include <memory>
#include <atomic>
#include <tuple>
Go to the source code of this file.
Classes | |
class | ph::Workflow |
class | ph::Workflow::WorkHandle |
Lightweight handle for an added work. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |