Photon Engine 2.0.0-beta
A physically based renderer.
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PeriodicSingleThreadExecutor.cpp File Reference
#include "Utility/Concurrent/PeriodicSingleThreadExecutor.h"
#include "Utility/Timer.h"
#include <Common/assertion.h>
#include <utility>
#include <chrono>

Namespaces

namespace  ph
 The root for all renderer implementations.