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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/IMoveOnly.h"#include "Utility/TFunction.h"#include "Utility/TSpan.h"#include <Common/primitive_type.h>#include <Common/memory.h>#include <cstddef>#include <vector>#include <utility>#include <memory>#include "Utility/MemoryArena.ipp"Go to the source code of this file.
Classes | |
| class | ph::MemoryArena |
| A general purpose bump allocator. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |