Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/IMoveOnly.h"
#include "Utility/TFunction.h"
#include "Utility/TSpan.h"
#include <Common/primitive_type.h>
#include <Common/memory.h>
#include <cstddef>
#include <vector>
#include <utility>
#include <memory>
#include "Utility/MemoryArena.ipp"
Go to the source code of this file.
Classes | |
class | ph::MemoryArena |
A general purpose bump allocator. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |