Photon Engine 2.0.0-beta
A physically based renderer.
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TSortedMap.h File Reference
#include "Utility/TSortedVector.h"
#include "Utility/utility.h"
#include <concepts>
#include <vector>
#include <optional>
#include <cstddef>
#include <functional>
#include <utility>
#include "Utility/TSortedMap.ipp"

Go to the source code of this file.

Classes

class  ph::TSortedMap< KeyType, ValueType, IsLess >
 A sorted container that offers fast value lookup & iteration, while modifications are slow. The container has continuous memory allocation. The values are stored in ascending order according to their keys. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.