Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/fixed_map_base.h"
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
template<auto KEY, typename Value > | |
using | ph::TFixedEnumMapEntry = TFixedMapEntry<decltype(KEY), KEY, Value> |
template<typename... Entries> | |
using | ph::TFixedEnumMap = TFixedMapBase<Entries...> |