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Photon Engine 2.0.0-beta
A physically based renderer.
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#include <cstddef>#include <vector>#include <thread>#include <mutex>#include <condition_variable>#include <queue>#include <functional>Go to the source code of this file.
Classes | |
| class | ph::FixedSizeThreadPool |
| A thread pool where works are accessed concurrently by blocking other threads. A thread pool that contains fixed number of threads for work processing. It is a blocking pool, i.e., works are enqueued and dequeued concurrently by blocking other threads, in FIFO order. The pool can be used concurrently, namely, it is thread-safe. However, the user must ensure that the pool is properly initialized before subsequent usages. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |