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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/IMoveOnly.h"#include <Common/debug.h>#include <Common/exceptions.h>#include <Common/logging.h>#include <thread>#include <future>#include <functional>#include <utility>Go to the source code of this file.
Classes | |
| class | ph::InitiallyPausedThread |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |