Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/IMoveOnly.h"
#include <Common/debug.h>
#include <Common/exceptions.h>
#include <Common/logging.h>
#include <thread>
#include <future>
#include <functional>
#include <utility>
Go to the source code of this file.
Classes | |
class | ph::InitiallyPausedThread |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |