Photon Engine 2.0.0-beta
A physically based renderer.
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InitiallyPausedThread.h File Reference
#include "Utility/IMoveOnly.h"
#include <Common/debug.h>
#include <Common/exceptions.h>
#include <Common/logging.h>
#include <thread>
#include <future>
#include <functional>
#include <utility>

Go to the source code of this file.

Classes

class  ph::InitiallyPausedThread
 

Namespaces

namespace  ph
 The root for all renderer implementations.