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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/Concurrent/Workflow.h"#include "Utility/Concurrent/FixedSizeThreadPool.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <Common/logging.h>#include <stdexcept>#include <algorithm>#include <format>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (Workflow, Concurrent) | |