Photon Engine 2.0.0-beta
A physically based renderer.
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#include <span>
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Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
template<typename T , std::size_t EXTENT = std::dynamic_extent> | |
using | ph::TSpan = std::span<T, EXTENT> |
A contiguous sequence of objects of type T . Effectively the same as std::span . | |
template<typename T , std::size_t EXTENT = std::dynamic_extent> | |
using | ph::TSpanView = std::span<const T, EXTENT> |
Same as TSpan , except that the objects are const-qualified. Note that for pointer types, the const is applied on the pointer itself. For example, when T is const int* , the accessed type will be const int* const . | |