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Photon Engine 2.0.0-beta
A physically based renderer.
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#include <span>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Typedefs | |
| template<typename T , std::size_t EXTENT = std::dynamic_extent> | |
| using | ph::TSpan = std::span<T, EXTENT> |
A contiguous sequence of objects of type T. Effectively the same as std::span. | |
| template<typename T , std::size_t EXTENT = std::dynamic_extent> | |
| using | ph::TSpanView = std::span<const T, EXTENT> |
Same as TSpan, except that the objects are const-qualified. Note that for pointer types, the const is applied on the pointer itself. For example, when T is const int*, the accessed type will be const int* const. | |