Photon Engine 2.0.0-beta
A physically based renderer.
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MemoryArena.cpp File Reference
#include "Utility/MemoryArena.h"
#include <Common/assertion.h>
#include <Common/config.h>
#include <Common/os.h>
#include <Common/math_basics.h>
#include <new>
#include <bit>

Namespaces

namespace  ph
 The root for all renderer implementations.