Photon Engine 2.0.0-beta
A physically based renderer.
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TMRSWResource.h File Reference
#include "Utility/INoCopyAndMove.h"
#include <type_traits>
#include <utility>
#include <mutex>
#include <shared_mutex>

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Classes

class  ph::TMRSWResource< Resource >
 A resource wrapper that facilitates Multiple-Readers Single-Writer (MRSW) usages. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.