Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/INoCopyAndMove.h"
#include <type_traits>
#include <utility>
#include <mutex>
#include <shared_mutex>
Go to the source code of this file.
Classes | |
class | ph::TMRSWResource< Resource > |
A resource wrapper that facilitates Multiple-Readers Single-Writer (MRSW) usages. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |