Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/INoCopyAndMove.h"
#include <Common/assertion.h>
#include <Common/exceptions.h>
#include <shared_mutex>
#include <type_traits>
#include <utility>
#include <memory>
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Namespaces | |
namespace | ph |
The root for all renderer implementations. | |