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Photon Engine 2.0.0-beta
A physically based renderer.
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ByteBuffer.h File Reference
#include "Utility/TSpan.h"
#include <Common/assertion.h>
#include <vector>
#include <cstddef>
#include <algorithm>
#include <iterator>

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Classes

class  ph::ByteBuffer
 An auto-resizable byte storage. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.