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Photon Engine 2.0.0-beta
A physically based renderer.
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PrimitiveBuildingMaterial.h
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1#pragma once
2
3#include <Common/assertion.h>
4
5namespace ph
6{
7
8class PrimitiveMetadata;
9
21
22}// end namespace ph
Definition PrimitiveBuildingMaterial.h:11
PrimitiveMetadata * metadata
Definition PrimitiveBuildingMaterial.h:13
PrimitiveBuildingMaterial(PrimitiveMetadata *const metadata)
Definition PrimitiveBuildingMaterial.h:15
Collection of attached components to a primitive. This type effectively "glues" various components th...
Definition PrimitiveMetadata.h:22
The root for all renderer implementations.
Definition EEngineProject.h:6