Photon Engine 2.0.0-beta
A physically based renderer.
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ExactDielectricFresnel.h
Go to the documentation of this file.
1#pragma once
2
4
5namespace ph
6{
7
13{
14public:
15 ExactDielectricFresnel(real iorOuter, real iorInner);
16
17 math::Spectrum calcReflectance(real cosThetaIncident) const override;
18};
19
20}// end namespace ph
Dielectric-dielectric interface Fresnel effect.
Definition DielectricFresnel.h:16
Dielectric-dielectric interface Fresnel effect.
Definition ExactDielectricFresnel.h:13
ExactDielectricFresnel(real iorOuter, real iorInner)
Definition ExactDielectricFresnel.cpp:8
math::Spectrum calcReflectance(real cosThetaIncident) const override
Definition ExactDielectricFresnel.cpp:12
Definition TTristimulusSpectrum.h:11
The root for all renderer implementations.
Definition EEngineProject.h:6