Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
DielectricFresnel.cpp File Reference
#include "Core/SurfaceBehavior/Property/DielectricFresnel.h"
#include "Math/math.h"
#include <Common/assertion.h>
#include <cmath>
#include <algorithm>
#include <utility>

Namespaces

namespace  ph
 The root for all renderer implementations.