Photon Engine 2.0.0-beta
A physically based renderer.
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SurfaceOptics.h File Reference
#include "Core/SurfaceBehavior/surface_optics_fwd.h"
#include "Core/SurfaceBehavior/bsdf_query_fwd.h"
#include <string>
#include <array>

Go to the source code of this file.

Classes

class  ph::SurfaceOptics
 Describes how light interacts with a surface. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.