Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
BsdfEvalQuery.h File Reference
#include "Core/SurfaceBehavior/bsdf_query_fwd.h"
#include "Core/SurfaceBehavior/BsdfQueryContext.h"
#include "Math/TVector3.h"
#include "Core/SurfaceHit.h"
#include "Math/Color/Spectrum.h"
#include "Core/SurfaceBehavior/surface_optics_fwd.h"
#include <Common/assertion.h>
#include <utility>

Go to the source code of this file.

Classes

class  ph::BsdfEvalInput
 Input for BsdfEvalQuery. More...
 
class  ph::BsdfEvalOutput
 Output for BsdfEvalQuery. More...
 
class  ph::BsdfEvalQuery
 Information for obtaining a sample value from BSDF. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.