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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceBehavior/bsdf_query_fwd.h"#include "Core/SurfaceBehavior/BsdfQueryContext.h"#include "Math/TVector3.h"#include "Core/SurfaceHit.h"#include "Math/Color/Spectrum.h"#include "Core/SurfaceBehavior/surface_optics_fwd.h"#include <Common/assertion.h>#include <utility>Go to the source code of this file.
Classes | |
| class | ph::BsdfEvalInput |
Input for BsdfEvalQuery. More... | |
| class | ph::BsdfEvalOutput |
Output for BsdfEvalQuery. More... | |
| class | ph::BsdfEvalQuery |
| Information for obtaining a sample value from BSDF. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |