Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceBehavior/bsdf_query_fwd.h"
#include "Core/SurfaceBehavior/BsdfQueryContext.h"
#include "Math/TVector3.h"
#include "Core/SurfaceHit.h"
#include "Math/Color/Spectrum.h"
#include "Core/SurfaceBehavior/surface_optics_fwd.h"
#include <Common/assertion.h>
#include <utility>
Go to the source code of this file.
Classes | |
class | ph::BsdfEvalInput |
Input for BsdfEvalQuery . More... | |
class | ph::BsdfEvalOutput |
Output for BsdfEvalQuery . More... | |
class | ph::BsdfEvalQuery |
Information for obtaining a sample value from BSDF. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |