Photon Engine
2.0.0-beta
A physically based renderer.
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ExactDielectricFresnel.cpp File Reference
#include "
Core/SurfaceBehavior/Property/ExactDielectricFresnel.h
"
#include <Common/assertion.h>
Namespaces
namespace
ph
The root for all renderer implementations.
Source
Core
SurfaceBehavior
Property
ExactDielectricFresnel.cpp
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