Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math.h"
#include "Utility/TBitFlags.h"
#include <Common/primitive_type.h>
#include <type_traits>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
using | ph::SurfacePhenomena = TEnumFlags<ESurfacePhenomenon> |
using | ph::SurfaceElemental = int |
Enumerations | |
enum class | ph::ESurfacePhenomenon : uint32 { ph::DiffuseReflection = math::flag_bit<uint32, 0>() , ph::NearDiffuseReflection = math::flag_bit<uint32, 1>() , ph::DeltaReflection = math::flag_bit<uint32, 2>() , ph::GlossyReflection = math::flag_bit<uint32, 3>() , ph::DiffuseTransmission = math::flag_bit<uint32, 4>() , ph::NearDiffuseTransmission = math::flag_bit<uint32, 5>() , ph::DeltaTransmission = math::flag_bit<uint32, 6>() , ph::GlossyTransmission = math::flag_bit<uint32, 7>() } |
Available surface phenomena. More... | |
Functions | |
ph::PH_DEFINE_INLINE_ENUM_FLAG_OPERATORS (ESurfacePhenomenon) | |