Photon Engine 2.0.0-beta
A physically based renderer.
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DielectricFresnel.h File Reference
#include "Core/SurfaceBehavior/Property/FresnelEffect.h"
#include "Math/TVector3.h"
#include <optional>

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Classes

class  ph::DielectricFresnel
 Dielectric-dielectric interface Fresnel effect. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.