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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceBehavior/Property/AnisoTrowbridgeReitz.h"#include "Math/math.h"#include "Math/constant.h"#include <Common/assertion.h>#include <cmath>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |