Photon Engine 2.0.0-beta
A physically based renderer.
|
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Enumerations | |
enum class | ph::EMaskingShadowing { ph::HightCorrelated = 0 , ph::Separable , ph::DirectionCorrelated , ph::HeightDirectionCorrelated } |
Different types of masking and shadowing terms for microfacet distributions. Eric Heitz has published a detailed explanation [10], which is excellent and definitely worth a read in my opinion. More... | |