Photon Engine 2.0.0-beta
A physically based renderer.
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enums.h File Reference

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::EMaskingShadowing { ph::HightCorrelated = 0 , ph::Separable , ph::DirectionCorrelated , ph::HeightDirectionCorrelated }
 Different types of masking and shadowing terms for microfacet distributions. Eric Heitz has published a detailed explanation [10], which is excellent and definitely worth a read in my opinion. More...