Photon Engine 2.0.0-beta
A physically based renderer.
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ThinFilm.h File Reference
#include "Actor/Material/SurfaceMaterial.h"
#include "Math/math_fwd.h"
#include "Actor/Image/Image.h"
#include "DataIO/FileSystem/Path.h"
#include <memory>
#include <vector>

Go to the source code of this file.

Classes

class  ph::ThinFilm
 

Namespaces

namespace  ph
 The root for all renderer implementations.