Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Material/ThinFilm.h"
#include "Core/SurfaceBehavior/SurfaceBehavior.h"
#include "Core/SurfaceBehavior/SurfaceOptics/ThinDielectricFilm.h"
#include "Math/Color/TSampledSpectrum.h"
#include "Math/Color/spectral_samples.h"
#include "Core/SurfaceBehavior/Property/ExactDielectricFresnel.h"
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |