|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Actor/Material/ThinFilm.h"#include "Core/SurfaceBehavior/SurfaceBehavior.h"#include "Core/SurfaceBehavior/SurfaceOptics/ThinDielectricFilm.h"#include "Math/Color/TSampledSpectrum.h"#include "Math/Color/spectral_samples.h"#include "Core/SurfaceBehavior/Property/ExactDielectricFresnel.h"Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |