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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Material/IdealSubstance.h"#include "Core/SurfaceBehavior/SurfaceOptics/IdealReflector.h"#include "Core/SurfaceBehavior/SurfaceOptics/IdealDielectricTransmitter.h"#include "Core/SurfaceBehavior/Property/ExactDielectricFresnel.h"#include "Core/SurfaceBehavior/Property/SchlickApproxConductorFresnel.h"#include "Math/TVector3.h"#include "Core/SurfaceBehavior/SurfaceOptics/IdealAbsorber.h"#include "Core/SurfaceBehavior/SurfaceBehavior.h"#include "Core/SurfaceBehavior/SurfaceOptics/IdealDielectric.h"#include "Core/Texture/constant_textures.h"#include "Actor/Basic/exceptions.h"#include "Actor/Material/Component/DielectricInterfaceInfo.h"#include "Actor/Material/Component/ConductiveInterfaceInfo.h"#include <Common/assertion.h>#include <Common/logging.h>#include <string>#include <utility>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (IdealSubstance, Material) | |