Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Material/IdealSubstance.h"
#include "Core/SurfaceBehavior/SurfaceOptics/IdealReflector.h"
#include "Core/SurfaceBehavior/SurfaceOptics/IdealDielectricTransmitter.h"
#include "Core/SurfaceBehavior/Property/ExactDielectricFresnel.h"
#include "Core/SurfaceBehavior/Property/SchlickApproxConductorFresnel.h"
#include "Math/TVector3.h"
#include "Core/SurfaceBehavior/SurfaceOptics/IdealAbsorber.h"
#include "Core/SurfaceBehavior/SurfaceBehavior.h"
#include "Core/SurfaceBehavior/SurfaceOptics/IdealDielectric.h"
#include "Core/Texture/constant_textures.h"
#include "Actor/Basic/exceptions.h"
#include "Actor/Material/Component/DielectricInterfaceInfo.h"
#include "Actor/Material/Component/ConductiveInterfaceInfo.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <string>
#include <utility>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_INTERNAL_LOG_GROUP (IdealSubstance, Material) | |