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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Material/ThinDielectricSurface.h"#include "Core/SurfaceBehavior/SurfaceBehavior.h"#include "Core/SurfaceBehavior/SurfaceOptics/ThinDielectricShell.h"#include "Actor/Image/SwizzledImage.h"#include <Common/assertion.h>#include <Common/logging.h>#include <utility>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |