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Photon Engine
2.0.0-beta
A physically based renderer.
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AbradedOpaque.cpp
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AbradedOpaque.h
AbradedSurface.cpp
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AbradedSurface.h
AbradedTranslucent.cpp
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AbradedTranslucent.h
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BinaryMixedSurfaceMaterial.cpp
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BinaryMixedSurfaceMaterial.h
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FullMaterial.cpp
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FullMaterial.h
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IdealSubstance.cpp
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IdealSubstance.h
LayeredSurface.cpp
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LayeredSurface.h
Material.cpp
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MatteOpaque.cpp
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MatteOpaque.h
SurfaceMaterial.cpp
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SurfaceMaterial.h
ThinDielectricSurface.cpp
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ThinDielectricSurface.h
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VolumeMaterial.h
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AbradedSurface.h File Reference
#include "
Actor/Material/SurfaceMaterial.h
"
#include <memory>
Go to the source code of this file.
Classes
class
ph::AbradedSurface
Namespaces
namespace
ph
The root for all renderer implementations.
Source
Actor
Material
AbradedSurface.h
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