Photon Engine
2.0.0-beta
A physically based renderer.
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|
Namespaces
AbradedSurface.h File Reference
#include "
Actor/Material/SurfaceMaterial.h
"
#include <memory>
Go to the source code of this file.
Classes
class
ph::AbradedSurface
Namespaces
namespace
ph
The root for all renderer implementations.
Source
Actor
Material
AbradedSurface.h
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1.11.0