Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
MatteOpaque.h File Reference
#include "Actor/Material/SurfaceMaterial.h"
#include "Actor/Image/Image.h"
#include "Math/math_fwd.h"
#include "SDL/sdl_interface.h"
#include <memory>

Go to the source code of this file.

Classes

class  ph::MatteOpaque
 

Namespaces

namespace  ph
 The root for all renderer implementations.