Photon Engine 2.0.0-beta
A physically based renderer.
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BinaryMixedSurfaceMaterial.h File Reference
#include "Actor/Material/SurfaceMaterial.h"
#include "Actor/Image/Image.h"
#include "SDL/sdl_interface.h"
#include <memory>

Go to the source code of this file.

Classes

class  ph::BinaryMixedSurfaceMaterial
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::ESurfaceMaterialMixMode { ph::Lerp = 0 }
 

Functions

 ph::PH_DEFINE_SDL_ENUM (TSdlGeneralEnum< ESurfaceMaterialMixMode >)