|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Actor/Material/SurfaceMaterial.h"#include "Actor/Material/Component/ConductiveInterfaceInfo.h"#include "Actor/Material/Component/MicrosurfaceInfo.h"#include "SDL/sdl_interface.h"Go to the source code of this file.
Classes | |
| class | ph::AbradedOpaque |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |