Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Material/SurfaceMaterial.h"
#include "Math/Color/Spectrum.h"
#include "Math/TVector3.h"
#include "SDL/sdl_interface.h"
#include "Actor/Material/Component/sdl_component_enums.h"
#include "Actor/SDLExtension/TSdlSpectrum.h"
#include <Common/primitive_type.h>
#include <optional>
Go to the source code of this file.
Classes | |
class | ph::IdealSubstance |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Enumerations | |
enum class | ph::EIdealSubstance { ph::Absorber = 0 , ph::DielectricReflector , ph::DielectricTransmitter , ph::MetallicReflector , ph::Dielectric } |
Functions | |
ph::PH_DEFINE_SDL_ENUM (TSdlGeneralEnum< EIdealSubstance >) | |