Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
IdealSubstance.h File Reference
#include "Actor/Material/SurfaceMaterial.h"
#include "Math/Color/Spectrum.h"
#include "Math/TVector3.h"
#include "SDL/sdl_interface.h"
#include "Actor/Material/Component/sdl_component_enums.h"
#include "Actor/SDLExtension/TSdlSpectrum.h"
#include <Common/primitive_type.h>
#include <optional>

Go to the source code of this file.

Classes

class  ph::IdealSubstance
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::EIdealSubstance {
  ph::Absorber = 0 , ph::DielectricReflector , ph::DielectricTransmitter , ph::MetallicReflector ,
  ph::Dielectric
}
 

Functions

 ph::PH_DEFINE_SDL_ENUM (TSdlGeneralEnum< EIdealSubstance >)